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1. New Anchorable Object: Deadspace Generator - in Player Features and Ideas Discussion [original thread]
Kaerakh wrote: Dan Carter Murray wrote: Kaerakh wrote: Your father's Warp Core Stabilizer II. This is the weapon of a Carebear. Not as clumsy or as random as a Deadspace Generator. An elegant weapon for a more civilized age. how is thi...
- by Dan Carter Murray - at 2013.11.21 00:54:00
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2. New Anchorable Object: Deadspace Generator - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: So a 5m3 item that can be used to make it completely impossible to warp in on any fleet, ever. Why is this good? You broke snipers, bombing, scouts, dictors, combat probing, positioning in combat in general, took away a g...
- by Dan Carter Murray - at 2013.11.20 23:31:00
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3. Sticky:[Beyond Rubicon] What Mobile Structures would you like to see? - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Hey everyone. As most of you know, we are introducing the first four of our new Mobile Structures in the upcoming Rubicon expansion: the Mobile Depot, Mobile Tractor Unit, Mobile Cynosural Inhibitor, and Mobile Siphon Unit. Th...
- by Dan Carter Murray - at 2013.11.20 20:00:00
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4. New Anchorable Object: Deadspace Generator - in Player Features and Ideas Discussion [original thread]
anchorable object: deadspace generator, once anchored creates a deadspace similar to deadspace complexes like those in FW. only works in lowsec/nullsec/wh space. does not prevent warping out, but prevents warping to other objects/ships/etc. with...
- by Dan Carter Murray - at 2013.11.20 19:57:00
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5. jump tax - in Player Features and Ideas Discussion [original thread]
create a jump tax of value x for trade hubs with y amount of isk being traded in those systems. I don't know how much the x value should be? 0.01% of the y value? i don't know how much the y value should be though. 1 trillion per day? 500 billi...
- by Dan Carter Murray - at 2013.08.16 03:50:00
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6. A proposed fix for ECM - in Player Features and Ideas Discussion [original thread]
chatgris wrote: TL;DR - Make ECM like a Taunt - The jammed target's systems are locked to only be able to target the ship that is jamming the target. The general idea would be to remove the ludicrous range on ECM, and replace any range bonus's...
- by Dan Carter Murray - at 2013.04.10 07:10:00
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7. Import Option for Inventory Filtering - in Player Features and Ideas Discussion [original thread]
Add import option similar to overview, but the option is for the new inventory filter
- by Dan Carter Murray - at 2013.02.15 22:05:00
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8. new clothes from aurum store or w/e it's called - in Player Features and Ideas Discussion [original thread]
i want a shirt from the store that says "YOLO" i'm pretty sure everyone in fweddit does too. i also want to zoom out more on my avatar to show off the YOLO shirt.
- by Dan Carter Murray - at 2013.01.30 00:53:00
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9. FIX FW - in Player Features and Ideas Discussion [original thread]
Dan Carter ******* Murray wrote: my 2 isk: system upgrades need to be changed. tier needs to be changed. tier benefits need to be changed. tier should be based solely on % of systems owned. in other words there are 70 systems in amarr/minma...
- by Dan Carter Murray - at 2013.01.12 15:45:00
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10. Removing Local Forever - A Completely New Game Mechanic - Pls consider CCP - in Player Features and Ideas Discussion [original thread]
Gussarde en Welle wrote: Many nullbears have been saying they want to end Local. I'm beginning to agree, actually, on the basis that Local is not realistic and is abused by everyone. A compromise: 1. Remove Local completely and forever. OR ...
- by Dan Carter Murray - at 2012.11.05 02:45:00
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11. Sticky:FW: rebalancing NPCs and you - in Player Features and Ideas Discussion [original thread]
NPCs and you... so uh...amarr lasers... they probably can't even track targets that have cyno'd and are going 0 km/s... it'd be nice if you could fix that....for example 0.5 tracking for all amarr NPCs... would be a nice surprise for: farm...
- by Dan Carter Murray - at 2012.11.01 08:42:00
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12. Sticky:[Winter] Combat Cruisers - in Player Features and Ideas Discussion [original thread]
Sheynan wrote: Hm I'm not sure if the Rupture will still be competitive after those changes. capless guns. it's still competitive.
- by Dan Carter Murray - at 2012.10.23 19:58:00
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13. STOP NPC ALTS POSTING ON THE FORUMS - in Player Features and Ideas Discussion [original thread]
Welcome to the Internet.
- by Dan Carter Murray - at 2012.10.12 11:25:00
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14. For all the FW peeps: "Dockblocking" - working as intended? - in Player Features and Ideas Discussion [original thread]
Deen Wispa wrote: There are numerous Caldari corps who have relocated to more fringe areas of the lowsec FW space because they didn't want to deal with the troubles of defending more 'heated' areas. Corps that come to mind include Nasrante Wat...
- by Dan Carter Murray - at 2012.10.12 11:15:00
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15. Sticky:FW: I-hub and system upgrades - in Player Features and Ideas Discussion [original thread]
# of systems owned With stations/ # of systems with stations total = basis for tier level System upgrades separate from tier. only allow 2-3 systems to spawn plexes per week per side. May change depending on who is winning. i.e. winning side has...
- by Dan Carter Murray - at 2012.10.09 09:37:00
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16. Sticky:FW: rebalancing NPCs and you - in Player Features and Ideas Discussion [original thread]
Are the absolutely 100% stupid changes to plexes a 'go' for December?
- by Dan Carter Murray - at 2012.10.06 23:21:00
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17. For all the FW peeps: "Dockblocking" - working as intended? - in Player Features and Ideas Discussion [original thread]
MeBiatch wrote: Zarnak Wulf wrote: Oh god. In before Cerain. If you made it an upgrade feature it would be nice if for the only reason that I could dock and repair on a roam. Noone would stage out of a system out of fear that it would simp...
- by Dan Carter Murray - at 2012.10.05 21:34:00
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18. For all the FW peeps: "Dockblocking" - working as intended? - in Player Features and Ideas Discussion [original thread]
Hans Jagerblitzen wrote: MeBiatch wrote: i hate the fact that non FW can do plexes... this should stop as they just farm them all day... Ummmm what? If you're not enrolled in FW, you can't earn LP or farm anything (except tags). I'm unaw...
- by Dan Carter Murray - at 2012.10.05 21:34:00
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19. For all the FW peeps: "Dockblocking" - working as intended? - in Player Features and Ideas Discussion [original thread]
Hans Jagerblitzen wrote: I wanted to get some input on a specific aspect of the Inferno change, the fact that stations lock enemy combatants our entirely. Given the massive problem we have right now with FW corps and alliances quitting or rel...
- by Dan Carter Murray - at 2012.10.05 18:35:00
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20. Sticky:FW: rebalancing NPCs and you - in Player Features and Ideas Discussion [original thread]
this forum is stickied so i'm posting this here: i like the npc changes. i would like you to look at further changes below with regard to plexing and lp: lp in plexes does not promote pvp and therefore lp from plexing should be removed
l...
- by Dan Carter Murray - at 2012.10.04 04:03:00
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